Recap
Last week I was given the task to think of 4-5 ideas that I could do for my project, I ended up with 4 initial ideas and I narrowed those 4 ideas down to 2 main ideas that I need to decide on now.
Scrapped ideas:
3D Model and animation
Me and my lecturer both agreed this would be too difficult to do for the project, less so difficult but more because of the fact I am not familiar with any modelling software, for example Maya. So unless I quickly learn how to use Maya over the course I don't think I will be taking this idea up as my project.
Now i'm on week 2 I have realised how complicated Maya is as a program, so I know for sure I won't be doing this
Web application
Same with the modelling and animation, creating a web application would be too difficult as I have no previous experience in creating one, and it won't be covered over the period of the course as a unit so it would be too time consuming to learn and create it as my project.
Kept ideas:

Video game (FPS RPG akin to Fallout 4 with a horde theme) in unreal
My lecturer pretty much told me what I already thought which was making a video game will be my strongest suit and will turn out the best. However, he suggested that instead of using unreal engine that I use Unity engine instead as that engine will be covered on the course. I will take on board his suggestion of using Unity but at heart I still have unreal engine in mind as I am already familiar with that software the most out of any other software, but I will see how Unity is before I make my decision.
Creating a game in unreal will be ideal for me as I have past experience in creating video games in unreal, I even created one last year as a part of my project. My lecturer liked my idea of creating a hybrid game of FPS and RPG as both of those elements collide nicely with each other and allows for a creation of interesting games with relatively a lot of depth. I am still however unsure of what kind of game I want to create, but I have a general idea.
FPS and RPG are both my favourite game genres so combining elements from those games into one game would be a cool thing to accomplish. The idea for my game is heavily inspired by games that already exist, a good example would be Fallout 4, this game combines the element of first person shooting with abilities you can unlock and statistics you can level up, for example if you want to perform better in 'pick-locking' then after levelling up your character you can spend points into lock-picking to do things like unlock better doors or safes.
Unlike Fallout or Borderlands, the missing feature that those games have that my game won't is a story, and the reason for that would be time constraints. Just creating the script for the story alone would take way too long and because i'm one person working on the game there is no way I could make a story game in time.

What I would like this game to turn out is kind of like a zombie horde game where you spawn into a relatively large map area where you have to kill waves of enemies that progressively get harder and harder after each wave. The player would start with a basic weapon like a pistol and the player would eventually upgrade weapons until he had something like a mini-gun, which at that point would be useful as the zombie hordes would be pretty hectic by then.
Web based game
I was told this would be my second option if I decided not to create a game in unreal engine, and I was told that we will be covering on the course creating a web based game that are very similar to the idea that I had which was an .io game, so this may be a great option to create for my project. The main issue with doing this as the project is that it involves a lot more coding than it does in Unreal Engine, and because I have little to no interest in coding this may not be a great option to do for the project. I will learn more about creating web based games as the course progresses so I will come to a more definitive decision later on whether or not my game will be web based or unreal engine based.
3D Model and animation
Me and my lecturer both agreed this would be too difficult to do for the project, less so difficult but more because of the fact I am not familiar with any modelling software, for example Maya. So unless I quickly learn how to use Maya over the course I don't think I will be taking this idea up as my project.
Now i'm on week 2 I have realised how complicated Maya is as a program, so I know for sure I won't be doing this
Web application
Same with the modelling and animation, creating a web application would be too difficult as I have no previous experience in creating one, and it won't be covered over the period of the course as a unit so it would be too time consuming to learn and create it as my project.
Kept ideas:

Video game (FPS RPG akin to Fallout 4 with a horde theme) in unreal
My lecturer pretty much told me what I already thought which was making a video game will be my strongest suit and will turn out the best. However, he suggested that instead of using unreal engine that I use Unity engine instead as that engine will be covered on the course. I will take on board his suggestion of using Unity but at heart I still have unreal engine in mind as I am already familiar with that software the most out of any other software, but I will see how Unity is before I make my decision.
Creating a game in unreal will be ideal for me as I have past experience in creating video games in unreal, I even created one last year as a part of my project. My lecturer liked my idea of creating a hybrid game of FPS and RPG as both of those elements collide nicely with each other and allows for a creation of interesting games with relatively a lot of depth. I am still however unsure of what kind of game I want to create, but I have a general idea.
FPS and RPG are both my favourite game genres so combining elements from those games into one game would be a cool thing to accomplish. The idea for my game is heavily inspired by games that already exist, a good example would be Fallout 4, this game combines the element of first person shooting with abilities you can unlock and statistics you can level up, for example if you want to perform better in 'pick-locking' then after levelling up your character you can spend points into lock-picking to do things like unlock better doors or safes.
Unlike Fallout or Borderlands, the missing feature that those games have that my game won't is a story, and the reason for that would be time constraints. Just creating the script for the story alone would take way too long and because i'm one person working on the game there is no way I could make a story game in time.

What I would like this game to turn out is kind of like a zombie horde game where you spawn into a relatively large map area where you have to kill waves of enemies that progressively get harder and harder after each wave. The player would start with a basic weapon like a pistol and the player would eventually upgrade weapons until he had something like a mini-gun, which at that point would be useful as the zombie hordes would be pretty hectic by then.
Web based game
I was told this would be my second option if I decided not to create a game in unreal engine, and I was told that we will be covering on the course creating a web based game that are very similar to the idea that I had which was an .io game, so this may be a great option to create for my project. The main issue with doing this as the project is that it involves a lot more coding than it does in Unreal Engine, and because I have little to no interest in coding this may not be a great option to do for the project. I will learn more about creating web based games as the course progresses so I will come to a more definitive decision later on whether or not my game will be web based or unreal engine based.
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